Hi guys, after the success at Square Enix Collective (thanks for all the support 😉 ) we have been taking into account all the feedback you’ve given us, and thanks to it we’ve been able to create a new version of the game, fixing a few of the problems we had, and changing some aspects of our story. Angi and Jorge (our artists) are working on a graphic improvement of the characters and the interface of the game, and we are love it so far. We want to give a particular identity to our game, (something we are very proud of) we’re experimenting with a new aesthetic approach, something we are calling: “CyberDeco”. Although it sounds quite strange, the “CyberDeco” results from the fusion of “Art Deco” a visual style characteristic of 1920s and 30s that is associated with a hopeful view of the future and the technological progress of society, and the classic “Cyberpunk” style of the 1980’s which implies a dystopian vision of the future, and warns about the dangers of technology.
This sketch is a sample of the new concept (we already have an early alpha version of this new interface).
We are also working on an improved script for the game that fits better with this new visual style. Thinking about our bases a little bit, we come to conclude that the Noir is a narrative style with which we feel very passionate and we believe that it adapts very well to the story we want to tell, going a little deeper into the genre of the Thriller and the Mystery. We can’t wait to share it with all of you, we assure you that you will love it.
We are also developing new applications for the game and adding features that will improve the conversations (Skall), among them: speed up or slow down the speed of text, hide the block of text to take screenshots, consult information of each character, among other things. Finally we’re planning for a Kickstarter campaign in which you can help us accelerate the project and make sure is available for playing as soon as possible. We will give you more information on this matter soon.
Stay alert for more news and updates on The Hacklist’s development.
Finally, after months of hard work we managed to release a demo with which we are happy. We release it to be showcase at the Square Enix Collective monthly display. We want to give people the possibility to play and experience our project, so I take this opportunity to invite you to vote on our page and tell your friends about our project. Any critic or suggestions can be made directly there, in the “Feedbacks” section.
With this demo we want to cover mainly 3 goals:
Show the context of the story, some elements of the plot, and the general feel of the game. This demo serves as a prologue to the main plot, a preamble of what we mean to achieve and how we mean to do it.
Show our basic mechanics and how our game works in the playable section. This demo introduces some of the “apps” that will appear in the final version, the detective will need to use them to solve cases and move forward in the story.
We also want to know your opinion about our main mechanic: Hacking emotions. We are very proud of the result but we are still working to make it better, and we want to know how you see feel about it and what suggestions you can give us to improve it.
I can only invite you to vote for us at Square Enix Collective and keep an eye out for upcoming announcements. We continue to work on a better game for you and for us.
Hi everyone. I’m Isaac, one of the main programmers and designers of HackList here at Caustic Games.
This is my first post, and I’d like to tell you about the origins of this adventure:
It all started almost a year ago when we made a game for the Hack-Jam on itch.io site. There, we were only able to finish an incomplete game also named <HackList>. We loved the result but we didn’t had the sufficient time to continue developing it. You can take a look here: https://narval.itch.io/hacklist
This year, with the born of Caustic Games, this and another great projects became alive as well. Of course, it wasn’t always the same. There has been a lot of changes since then and there are surely a lot more to come. But I’ll tell you more about that anytime soon.
Hi everyone my name it’s Fernando but you can call me mumumba, I’m one of the coders in this fantastic adventure.
I need to Teel everyone I’m in love with the story, the characters and the creative ways to continue the story. So stay tuned I’m. Gonna talk about some things about the games and the weird thing that we live since we started this development
Pd: my native language it’s Spanish so don’t be mean I’m trying my best.